Examples - Wire up Update Slider
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4 changed files with 12 additions and 6 deletions
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@ -5,4 +5,8 @@ abstract class LoopExample{
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void stop() {}
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void stop() {}
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void start() {}
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void start() {}
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}
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abstract class VariableUpdates {
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double MS_PER_UPDATE = 300.0;
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}
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}
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@ -3,8 +3,8 @@ import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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import 'package:browserloop/game/LoopExample.dart';
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class FixedLoopVariableRender implements LoopExample {
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class FixedLoopVariableRender implements LoopExample, VariableUpdates {
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static final double MS_PER_UPDATE = 1000.0;
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double MS_PER_UPDATE = 1000.0;
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static final double SAFE_GUARD = 500.0;
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static final double SAFE_GUARD = 500.0;
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Stopwatch elapsed = new Stopwatch();
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Stopwatch elapsed = new Stopwatch();
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double lag = 0.0;
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double lag = 0.0;
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@ -3,8 +3,8 @@ import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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import 'package:browserloop/game/LoopExample.dart';
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class DirtyFlagRender implements LoopExample {
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class DirtyFlagRender implements LoopExample, VariableUpdates {
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static final double MS_PER_UPDATE = 1000.0;
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double MS_PER_UPDATE = 1000.0;
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static final double SAFE_GUARD = 500.0;
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static final double SAFE_GUARD = 500.0;
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Stopwatch elapsed = new Stopwatch();
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Stopwatch elapsed = new Stopwatch();
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double lag = 0.0;
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double lag = 0.0;
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@ -130,7 +130,9 @@ void addControls(Example ex) {
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// Don't add controls which don't work anyways (for simple examples)
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// Don't add controls which don't work anyways (for simple examples)
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if(examples.indexOf(ex) <= 1) return;
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if(examples.indexOf(ex) <= 1) return;
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VariableUpdates loop = (ex.loop as VariableUpdates);
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// Update Speed Slider
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group
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group
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..append(new LabelElement()
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..append(new LabelElement()
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..htmlFor = "update_speed"
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..htmlFor = "update_speed"
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@ -138,11 +140,11 @@ void addControls(Example ex) {
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..append(new InputElement(type: "range")
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..append(new InputElement(type: "range")
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..id = "update_speed"
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..id = "update_speed"
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..min = "1"
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..min = "1"
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..max = "20"
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..max = "50"
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..value = "3"
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..value = "3"
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..step = "1"
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..step = "1"
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..onInput.listen((Event e) {
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..onInput.listen((Event e) {
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ex.loop;
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loop.MS_PER_UPDATE = (1000 / int.parse((e.target as InputElement).value));
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}));
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}));
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// querySelector('#reset').onClick.listen((e) => ex.loop.game.reset());
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// querySelector('#reset').onClick.listen((e) => ex.loop.game.reset());
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// querySelector('#plus').onClick.listen((e) => _changeGrid(-5));
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// querySelector('#plus').onClick.listen((e) => _changeGrid(-5));
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