Examples - Add Variable Timestep Example
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4 changed files with 54 additions and 4 deletions
48
lib/src/03-VariableTimestep.dart
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48
lib/src/03-VariableTimestep.dart
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@ -0,0 +1,48 @@
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//void main() {
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// double lastTime = performance.now();
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// while(true) {
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// double currentTime = performance.now();
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// double delta = currentTime - lastTime;
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//
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// update(delta);
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//
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// lastTime = currentTime;
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// }
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//}
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import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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/// The Variable Timestep Loop.
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///
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/// Perhaps one of the most widely used loops
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/// in games for many years. Many game frameworks
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/// make use of a loop similar to this.
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class VariableTimestep implements LoopExample {
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Game game;
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num id;
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Stopwatch elapsed = new Stopwatch();
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VariableTimestep(Game this.game) {
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elapsed.start();
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window.requestAnimationFrame(eventloop);
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}
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void eventloop(num time) {
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int dt = elapsed.elapsedMilliseconds;
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game.update(dt);
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game.draw();
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elapsed.reset();
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id = window.requestAnimationFrame(eventloop);
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}
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void stop() {
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window.cancelAnimationFrame(id);
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}
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void start() {
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window.requestAnimationFrame(eventloop);
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}
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}
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@ -12,7 +12,8 @@
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<body>
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<!--Basic Game-loop-->
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<div id="while_output"></div>
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<div id="variable_output"></div>
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<div id="variable_timestep"></div>
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<div id="fixed_variable"></div>
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<!--<button id="basic_start">start</button>-->
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<!--<button id="basic_stop">stop</button>-->
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<!--<button id="basic_reset">reset</button>-->
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@ -1,12 +1,13 @@
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import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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import 'package:browserloop/src/03-FixedLoopVariableRender.dart';
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import 'package:browserloop/src/04-FixedLoopVariableRender.dart';
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import 'package:browserloop/src/02-AnimationFrameWhile.dart';
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List<Example> examples = [
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Example("While Loop Example", "#while_output"),
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Example("Fixed Update, Variable Render", "#variable_output")
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Example("Fixed Update, Variable Render", "#fixed_variable"),
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Example("Variable Timestep", "#variable_timestep")
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];
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LoopExample active;
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@ -84,7 +85,7 @@ void activate(MouseEvent e) {
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print("#while_output loop added");
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ex.loop = new WhileLoop(new Game(ex.canvas));
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break;
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case "#variable_output":
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case "#fixed_variable":
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print("#variable_output loop added");
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ex.loop = new FixedLoopVariableRender(new Game(ex.canvas));
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break;
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