Examples - Add Dirty Flag Rendering
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4 changed files with 65 additions and 7 deletions
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@ -11,7 +11,7 @@ class Game {
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double _oscill = 0.1;
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bool _oscillDir = true; // oscillate upwards (true) or downwards (false)
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double _OSCILLSPEED = 0.05;
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double _OSCILLSPEED = 0.1;
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bool _fwd = true;
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Game(CanvasElement this.canvas) {
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