dartfmt Project
This commit is contained in:
parent
ba76f934a8
commit
5c2efd2fd9
8 changed files with 31 additions and 30 deletions
|
@ -68,8 +68,8 @@ class Game {
|
||||||
if (_oscill >= 50.0 || _oscill <= -50.0) {
|
if (_oscill >= 50.0 || _oscill <= -50.0) {
|
||||||
_oscillDir = !_oscillDir;
|
_oscillDir = !_oscillDir;
|
||||||
_oscill = max(min(_oscill, 49.0), -49.0);
|
_oscill = max(min(_oscill, 49.0), -49.0);
|
||||||
}
|
} else
|
||||||
else _oscillDir == true ? _oscill += _OSCILLSPEED : _oscill -= _OSCILLSPEED;
|
_oscillDir == true ? _oscill += _OSCILLSPEED : _oscill -= _OSCILLSPEED;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color _getOscillatedCol(Color col) {
|
Color _getOscillatedCol(Color col) {
|
||||||
|
|
|
@ -55,10 +55,7 @@ void _demoSetup() {
|
||||||
_start();
|
_start();
|
||||||
});
|
});
|
||||||
html.querySelector('#basic_stop').onClick.listen((e) => _stop());
|
html.querySelector('#basic_stop').onClick.listen((e) => _stop());
|
||||||
html
|
html.querySelector('#basic_reset').onClick.listen((e) => _clear());
|
||||||
.querySelector('#basic_reset')
|
|
||||||
.onClick
|
|
||||||
.listen((e) => _clear());
|
|
||||||
html.querySelector('#basic_plus').onClick.listen((e) => _changeGrid(-5));
|
html.querySelector('#basic_plus').onClick.listen((e) => _changeGrid(-5));
|
||||||
html.querySelector('#basic_minus').onClick.listen((e) => _changeGrid(5));
|
html.querySelector('#basic_minus').onClick.listen((e) => _changeGrid(5));
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,6 @@ class FixedLoopVariableRender implements LoopExample, VariableUpdates {
|
||||||
}
|
}
|
||||||
render(lag / MS_PER_UPDATE);
|
render(lag / MS_PER_UPDATE);
|
||||||
id = window.requestAnimationFrame(eventloop);
|
id = window.requestAnimationFrame(eventloop);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void update() {
|
void update() {
|
||||||
|
|
|
@ -24,7 +24,6 @@ class DirtyFlagRender implements LoopExample, VariableUpdates {
|
||||||
}
|
}
|
||||||
if (dirty) render(lag / MS_PER_UPDATE);
|
if (dirty) render(lag / MS_PER_UPDATE);
|
||||||
id = window.requestAnimationFrame(eventloop);
|
id = window.requestAnimationFrame(eventloop);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void update() {
|
void update() {
|
||||||
|
|
|
@ -9,10 +9,14 @@ import 'package:browserloop/src/05_DirtyFlagRendering.dart';
|
||||||
CanvasElement baseCanvas = new CanvasElement(width: 480, height: 480);
|
CanvasElement baseCanvas = new CanvasElement(width: 480, height: 480);
|
||||||
|
|
||||||
List<Example> examples = [
|
List<Example> examples = [
|
||||||
Example("While Loop Example", "#while_loop", new WhileLoop(new Game(baseCanvas))),
|
Example(
|
||||||
Example("Variable Timestep", "#variable_timestep", new VariableTimestep(new Game(baseCanvas))),
|
"While Loop Example", "#while_loop", new WhileLoop(new Game(baseCanvas))),
|
||||||
Example("Fixed Update, Variable Render", "#fixed_variable", new FixedLoopVariableRender(new Game(baseCanvas))),
|
Example("Variable Timestep", "#variable_timestep",
|
||||||
Example("Variable Render with Dirty Flag", "#dirty_flag", new DirtyFlagRender(new Game(baseCanvas)))
|
new VariableTimestep(new Game(baseCanvas))),
|
||||||
|
Example("Fixed Update, Variable Render", "#fixed_variable",
|
||||||
|
new FixedLoopVariableRender(new Game(baseCanvas))),
|
||||||
|
Example("Variable Render with Dirty Flag", "#dirty_flag",
|
||||||
|
new DirtyFlagRender(new Game(baseCanvas)))
|
||||||
];
|
];
|
||||||
LoopExample active;
|
LoopExample active;
|
||||||
|
|
||||||
|
@ -27,6 +31,7 @@ class Example {
|
||||||
if (loop != null) return loop.game.canvas;
|
if (loop != null) return loop.game.canvas;
|
||||||
return new CanvasElement(width: 480, height: 480);
|
return new CanvasElement(width: 480, height: 480);
|
||||||
}
|
}
|
||||||
|
|
||||||
set canvas(CanvasElement canvas) {
|
set canvas(CanvasElement canvas) {
|
||||||
if (loop != null) loop.game.canvas = canvas;
|
if (loop != null) loop.game.canvas = canvas;
|
||||||
}
|
}
|
||||||
|
@ -145,7 +150,8 @@ void addControls(Example ex) {
|
||||||
..value = "3"
|
..value = "3"
|
||||||
..step = "1"
|
..step = "1"
|
||||||
..onInput.listen((Event e) {
|
..onInput.listen((Event e) {
|
||||||
loop.MS_PER_UPDATE = (1000 / int.parse((e.target as InputElement).value));
|
loop.MS_PER_UPDATE =
|
||||||
|
(1000 / int.parse((e.target as InputElement).value));
|
||||||
}));
|
}));
|
||||||
// querySelector('#reset').onClick.listen((e) => ex.loop.game.reset());
|
// querySelector('#reset').onClick.listen((e) => ex.loop.game.reset());
|
||||||
// querySelector('#plus').onClick.listen((e) => _changeGrid(-5));
|
// querySelector('#plus').onClick.listen((e) => _changeGrid(-5));
|
||||||
|
|
Loading…
Reference in a new issue