Allow Setting Color Change Speed for Variable Timestep
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08c7e8ac1d
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46150e3c34
3 changed files with 23 additions and 12 deletions
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@ -21,8 +21,7 @@ class Game {
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}
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// In-World Logic Updates
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void update([num speed]) {
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print(speed);
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void update([int speed]) {
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Point next = isRandom ? nextPosRandom() : nextPosOrdered(_curPos);
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if (_curPos.x < 0) _curPos = Point(0, _curPos.y);
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Color newColor = isRandom ? randomColor() : nextColor(
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@ -1,4 +1,5 @@
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import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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@ -7,7 +8,8 @@ import 'package:browserloop/game/LoopExample.dart';
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/// Perhaps one of the most widely used loops
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/// in games for many years. Many game frameworks
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/// make use of a loop similar to this.
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class VariableTimestep implements LoopExample {
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class VariableTimestep implements LoopExample, VariableUpdates {
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double _COLORSWITCHSPEED = 1.0;
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Game game;
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num id;
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Stopwatch elapsed = new Stopwatch();
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@ -16,14 +18,21 @@ class VariableTimestep implements LoopExample {
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void eventloop(num time) {
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int dt = elapsed.elapsedMilliseconds;
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game.update(dt);
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// Multiply by dt, so that the color switching speed is the same,
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// regardless of the time it took to compute this update
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int colorSwitchspeed = (_COLORSWITCHSPEED / 10 * dt).toInt();
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game.update(colorSwitchspeed);
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game.draw();
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elapsed.reset();
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id = window.requestAnimationFrame(eventloop);
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}
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// Starting and stopping the loop for the example page
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// CONTROLS ON THE EXAMPLE PAGE
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// NOT NECESSARY FOR LOOP ITSELF
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void stop() {
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elapsed.stop();
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window.cancelAnimationFrame(id);
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@ -34,4 +43,9 @@ class VariableTimestep implements LoopExample {
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elapsed.reset();
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window.requestAnimationFrame(eventloop);
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}
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@override
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void setUpdates(double updateRate) {
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_COLORSWITCHSPEED = 1000 / updateRate;
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}
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}
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@ -1,9 +1,10 @@
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import 'dart:html';
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import 'package:browserloop/game/Game.dart';
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import 'package:browserloop/game/LoopExample.dart';
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import 'package:browserloop/src/02-AnimationFrameWhile.dart';
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import 'package:browserloop/src/03-VariableTimestep.dart';
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import 'package:browserloop/src/04-FixedLoopVariableRender.dart';
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import 'package:browserloop/src/02-AnimationFrameWhile.dart';
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import 'package:browserloop/src/05_DirtyFlagRendering.dart';
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CanvasElement baseCanvas = new CanvasElement(width: 480, height: 480);
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@ -135,7 +136,7 @@ void addControls(Example ex) {
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})));
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// Don't add controls which don't work anyways (for simple examples)
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if (examples.indexOf(ex) <= 1) return;
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if (examples.indexOf(ex) <= 0) return;
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VariableUpdates loop = (ex.loop as VariableUpdates);
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// Update Speed Slider
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@ -147,13 +148,10 @@ void addControls(Example ex) {
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..id = "update_speed"
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..min = "1"
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..max = "50"
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..value = "3"
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..value = "1"
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..step = "1"
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..onInput.listen((Event e) {
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loop.MS_PER_UPDATE =
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(1000 / int.parse((e.target as InputElement).value));
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loop.setUpdates(1000 / int.parse((e.target as InputElement).value));
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}));
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// querySelector('#reset').onClick.listen((e) => ex.loop.game.reset());
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// querySelector('#plus').onClick.listen((e) => _changeGrid(-5));
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// querySelector('#minus').onClick.listen((e) => _changeGrid(5));
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}
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