browserloops-examples/lib/game/Game.dart

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2018-07-20 09:58:11 +00:00
import 'dart:html';
class Game {
List<List<Color>> grid;
CanvasElement canvas;
CanvasRenderingContext2D ctx;
double _oscill = 0.0;
bool _fwd = true;
Game(CanvasElement this.canvas) {
grid = buildGrid(5,5, new Color(255, 100, 255));
ctx = this.canvas.getContext('2d');
}
void update([num dt]) {}
void draw([num interp]) {
int brickW = (canvas.width ~/ grid[0].length);
int brickH = (canvas.height ~/ grid.length);
ctx.setFillColorRgb(255, 0,0);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
for(int y=0;y<grid.length;y++) {
for(int x=0;x<grid[y].length;x++) {
Color col = grid[y][x];
ctx.setFillColorRgb(col.r, col.g, col.b);
ctx.fillRect(x*brickW, y*brickH, brickW, brickH);
}
}
}
Color _oscillate(Color) {
}
List<List<Color>> buildGrid(int w, int h, Color col) {
List<List<Color>> grid = new List(h);
for(int y = 0; y< h; y++) {
grid[y] = new List(w);
for(int x = 0; x< w; x++) {
grid[y][x] = col;
}
}
return grid;
}
}
class Color {
final int r;
final int g;
final int b;
const Color(this.r, this.g, this.b);
}
// Create 2d array
// fill with random colors
// cycle colors
// set one color to random new one