import 'dart:math'; import 'package:rules_of_living/src/rules/RuleSet.dart'; import 'package:rules_of_living/src/rules/CellPattern.dart'; class GameOfLife implements RuleSet { int range = 1; List patterns = [ // Two blocks, offset // ## // ## CellPattern("Blinker", [ Point(0, 0), Point(1, 0), Point(0, 1), Point(1, 1), Point(2, 2), Point(3, 2), Point(2, 3), Point(3, 3) ]), // A 'gliding' Spaceship // # // # // ### CellPattern("SpaceShip", [ Point(1, 0), Point(2, 1), Point(2, 2), Point(1, 2), Point(0, 2), ]) ]; bool checkSurvival(int neighbors) => neighbors == 2 || neighbors == 3 ? true : false; bool checkBirth(int neighbors) => neighbors == 3 ? true : false; }