import 'dart:html' as html; import 'dart:math'; import 'package:rules_of_living/service/engine_service.dart'; import 'package:rules_of_living/src/Simulation.dart'; class SimulationService { // DEFAULT VALUES static final int DEFAULT_GRID_SIZE = 50; final EngineService _engine; final Simulation _sim; SimulationService(this._engine, [Simulation sim]) : this._sim = sim ?? Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE) { _engine.simulation = _sim; _sim.addRandomPattern(amount: 15, dispersal: 5); } void reset() { _sim.clearMap(); } void addRandomPattern() { _sim.addRandomPattern(); } Point get gridSize => _sim.gridSize; void set gridSize(Point size) { _sim.gridSize = size; } //TODO split into RenderService when rendering is decoupled from engine. html.CanvasElement get canvas => _engine.engine.canvas; void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas; void toggleGrid() { _sim.renderEdges = !_sim.renderEdges; } void save() => _sim.saveSnapshot(); void load() => _sim.loadSnapshot(); }