import 'dart:html' as html; import 'package:rules_of_living/src/Cell.dart'; import 'package:rules_of_living/src/Rule.dart'; class Grid { final int w; final int h; final List> map; Grid(int w, int h) : this.w = w, this.h = h, this.map = new List() { map.addAll(_buildGrid(w, h)); // BLINKER // map[5][5].state = true; // map[5][6].state = true; // map[6][5].state = true; // map[6][6].state = true; // // map[7][7].state = true; // map[7][8].state = true; // map[8][7].state = true; // map[8][8].state = true; // SPACESHIP setState(1 + 5, 0 + 5, true); setState(2 + 5, 1 + 5, true); setState(2 + 5, 2 + 5, true); setState(1 + 5, 2 + 5, true); setState(0 + 5, 2 + 5, true); print("Grid creation finished"); } void setState(int x, int y, bool state) { if (y < map.length && x < map[y].length) map[y][x].state = state; } List> _buildGrid(int w, int h) { print("grid being created"); List> grid = new List(h); // GENERAL RULE LAYOUT Rule threeTrue = new Rule((int n) { if (n == 3) return true; return false; }); Rule twoTrue = new Rule((int n) { if (n == 2) return true; return false; }); // DEBUG RULE TESTING FOR PATTERNS Rule coagSurvive = new Rule((int n) { if (n==1) return true; return false; }); Rule coagBirth = new Rule((int n) { if (n==1) return true; return false; }); for (int y = 0; y < h; y++) { grid[y] = new List(w); for (int x = 0; x < w; x++) { // GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3 Cell cell = new Cell(); // cell.surviveRules.add(twoTrue); cell.surviveRules.add(coagSurvive); cell.birthRules.add(coagBirth); grid[y][x] = cell; } } return grid; } void update() { for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { // DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE map[y][x].update(getSurroundingNeighbors(x, y, 1)); } } for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { // DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE map[y][x].advanceState(); } } } int getSurroundingNeighbors(int x, int y, int range) { int count = 0; for (int iy = y - range; iy <= y + range; iy++) { for (int ix = x - range; ix <= x + range; ix++) { if (ix > 0 && iy > 0 && iy < map.length && ix < map[iy].length && map[iy][ix].state == true && !(x == ix && y == iy)) { count++; } } } return count; } void render(html.CanvasElement canvas, [num interp]) { html.CanvasRenderingContext2D ctx = canvas.getContext('2d'); int brickW = (canvas.width ~/ map[0].length); int brickH = (canvas.height ~/ map.length); ctx.clearRect(0, 0, canvas.width, canvas.height); for (int y = 0; y < map.length; y++) { for (int x = 0; x < map[y].length; x++) { Cell c = map[y][x]; if (c.state == true) ctx.setFillColorRgb(155, 155, 255); else ctx.setFillColorRgb(0, 0, 0); ctx.fillRect(x * brickW, y * brickH, brickW, brickH); } } } }