import 'package:rules_of_living/Cell.dart'; import 'package:rules_of_living/Rule.dart'; class Grid { final int w; final int h; final List> map; Grid(int w, int h) : this.w = w, this.h = h, this.map = new List() { map.addAll(_buildGrid(w, h)); map[5][5].state = true; } List> _buildGrid(int w, int h) { List> grid = new List(h); Rule threeTrue = new Rule((int n) { if(n==3) return true; else return false; }); Rule twoTrue = new Rule((int n) { if(n==2) return true; else return false; }); for (int y = 0; y < h; y++) { grid[y] = new List(w); for (int x = 0; x < w; x++) { // GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3 Cell cell = new Cell(); cell.surviveRules.add(twoTrue); cell.surviveRules.add(threeTrue); cell.birthRules.add(twoTrue); grid[y][x] = new Cell(); } } return grid; } void update() { for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { // DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE map[y][x].update( getNeighbors(x, y, 1) ); } } } int getNeighbors(int x, int y, int range) { int count = 0; for (int iy = y - range ~/ 2; iy < iy + range / 2; iy++) { for (int ix = x - range ~/ 2; ix < ix + range / 2; ix++) { if (iy > 0 && iy < map.length && ix > 0 && ix < map[iy].length && map[iy][ix].state == true) count++; } } return count; } }