Fix Pausing after every Update
Updates would pause when any change has happened, not when no change has happened.
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@ -102,7 +102,7 @@ class Engine {
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/// If simulation should be advanced manually one time, prefer using step().
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void update() {
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// TODO: create hasUpdated/hasAdvanced method in simulation to abstract actual updating away
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if (_grid.update().length != 0) running = false;
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if (_grid.update().length == 0) running = false;
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}
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/// Advances Logic One Update
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