local Element = require('uosc_shared/elements/Element') local Button = require('uosc_shared/elements/Button') local CycleButton = require('uosc_shared/elements/CycleButton') local Speed = require('uosc_shared/elements/Speed') -- `scale` - `options.controls_size` scale factor. -- `ratio` - Width/height ratio of a static or dynamic element. -- `ratio_min` Min ratio for 'dynamic' sized element. ---@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table} ---@class Controls : Element local Controls = class(Element) function Controls:new() return Class.new(self) --[[@as Controls]] end function Controls:init() Element.init(self, 'controls') ---@type ControlItem[] All control elements serialized from `options.controls`. self.controls = {} ---@type ControlItem[] Only controls that match current dispositions. self.layout = {} -- Serialize control elements local shorthands = { menu = 'command:menu:script-binding uosc/menu-blurred?Menu', subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?Subtitles', audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?Audio', ['audio-device'] = 'command:speaker:script-binding uosc/audio-device?Audio device', video = 'command:theaters:script-binding uosc/video#video>1?Video', playlist = 'command:list_alt:script-binding uosc/playlist?Playlist', chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?Chapters', ['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?Editions', ['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?Stream quality', ['open-file'] = 'command:file_open:script-binding uosc/open-file?Open file', ['items'] = 'command:list_alt:script-binding uosc/items?Playlist/Files', prev = 'command:arrow_back_ios:script-binding uosc/prev?Previous', next = 'command:arrow_forward_ios:script-binding uosc/next?Next', first = 'command:first_page:script-binding uosc/first?First', last = 'command:last_page:script-binding uosc/last?Last', ['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?Loop playlist', ['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?Loop file', shuffle = 'toggle:shuffle:shuffle?Shuffle', fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?Fullscreen', } -- Parse out disposition/config pairs local items = {} local in_disposition = false local current_item = nil for c in options.controls:gmatch('.') do if not current_item then current_item = {disposition = '', config = ''} end if c == '<' and #current_item.config == 0 then in_disposition = true elseif c == '>' and #current_item.config == 0 then in_disposition = false elseif c == ',' and not in_disposition then items[#items + 1] = current_item current_item = nil else local prop = in_disposition and 'disposition' or 'config' current_item[prop] = current_item[prop] .. c end end items[#items + 1] = current_item -- Create controls self.controls = {} for i, item in ipairs(items) do local config = shorthands[item.config] and shorthands[item.config] or item.config local config_tooltip = split(config, ' *%? *') local tooltip = config_tooltip[2] config = shorthands[config_tooltip[1]] and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1] local config_badge = split(config, ' *# *') config = config_badge[1] local badge = config_badge[2] local parts = split(config, ' *: *') local kind, params = parts[1], itable_slice(parts, 2) -- Serialize dispositions local dispositions = {} for _, definition in ipairs(split(item.disposition, ' *, *')) do if #definition > 0 then local value = definition:sub(1, 1) ~= '!' local name = not value and definition:sub(2) or definition local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name dispositions[prop] = value end end -- Convert toggles into cycles if kind == 'toggle' then kind = 'cycle' params[#params + 1] = 'no/yes!' end -- Create a control element local control = {dispositions = dispositions, kind = kind} if kind == 'space' then control.sizing = 'space' elseif kind == 'gap' then table_assign(control, {sizing = 'dynamic', scale = 1, ratio = params[1] or 0.3, ratio_min = 0}) elseif kind == 'command' then if #params ~= 2 then mp.error(string.format( 'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/') )) else local element = Button:new('control_' .. i, { icon = params[1], anchor_id = 'controls', on_click = function() mp.command(params[2]) end, tooltip = tooltip, count_prop = 'sub', }) table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) if badge then self:register_badge_updater(badge, element) end end elseif kind == 'cycle' then if #params ~= 3 then mp.error(string.format( 'cycle button needs 3 parameters, %d received: %s', #params, table.concat(params, '/') )) else local state_configs = split(params[3], ' */ *') local states = {} for _, state_config in ipairs(state_configs) do local active = false if state_config:sub(-1) == '!' then active = true state_config = state_config:sub(1, -2) end local state_params = split(state_config, ' *= *') local value, icon = state_params[1], state_params[2] or params[1] states[#states + 1] = {value = value, icon = icon, active = active} end local element = CycleButton:new('control_' .. i, { prop = params[2], anchor_id = 'controls', states = states, tooltip = tooltip, }) table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1}) if badge then self:register_badge_updater(badge, element) end end elseif kind == 'speed' then if not Elements.speed then local element = Speed:new({anchor_id = 'controls'}) table_assign(control, { element = element, sizing = 'dynamic', scale = params[1] or 1.3, ratio = 3.5, ratio_min = 2, }) else msg.error('there can only be 1 speed slider') end else msg.error('unknown element kind "' .. kind .. '"') break end self.controls[#self.controls + 1] = control end self:reflow() end function Controls:reflow() -- Populate the layout only with items that match current disposition self.layout = {} for _, control in ipairs(self.controls) do local matches = true for prop, value in pairs(control.dispositions) do if state[prop] ~= value then matches = false break end end if control.element then control.element.enabled = matches end if matches then self.layout[#self.layout + 1] = control end end self:update_dimensions() Elements:trigger('controls_reflow') end ---@param badge string ---@param element Element An element that supports `badge` property. function Controls:register_badge_updater(badge, element) local prop_and_limit = split(badge, ' *> *') local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1) local observable_name, serializer, is_external_prop = prop, nil, false if itable_index_of({'sub', 'audio', 'video'}, prop) then observable_name = 'track-list' serializer = function(value) local count = 0 for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end return count end else local parts = split(prop, '@') -- Support both new `prop@owner` and old `@prop` syntaxes if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end end local function handler(_, value) local new_value = serializer(value) --[[@as nil|string|integer]] local value_number = tonumber(new_value) if value_number then new_value = value_number > limit and value_number or nil end element.badge = new_value request_render() end if is_external_prop then element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end else mp.observe_property(observable_name, 'native', handler) end end function Controls:get_visibility() return (Elements.speed and Elements.speed.dragging) and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self) end function Controls:update_dimensions() local window_border = Elements.window_border.size local size = state.fullormaxed and options.controls_size_fullscreen or options.controls_size local spacing = options.controls_spacing local margin = options.controls_margin -- Disable when not enough space local available_space = display.height - Elements.window_border.size * 2 if Elements.top_bar.enabled then available_space = available_space - Elements.top_bar.size end if Elements.timeline.enabled then available_space = available_space - Elements.timeline.size_max end self.enabled = available_space > size + 10 -- Reset hide/enabled flags for c, control in ipairs(self.layout) do control.hide = false if control.element then control.element.enabled = self.enabled end end if not self.enabled then return end -- Container self.bx = display.width - window_border - margin self.by = (Elements.timeline.enabled and Elements.timeline.ay or display.height - window_border) - margin self.ax, self.ay = window_border + margin, self.by - size -- Controls local available_width = self.bx - self.ax local statics_width = (#self.layout - 1) * spacing local min_content_width = statics_width local max_dynamics_width, dynamic_units, spaces = 0, 0, 0 -- Calculate statics_width, min_content_width, and count spaces for c, control in ipairs(self.layout) do if control.sizing == 'space' then spaces = spaces + 1 elseif control.sizing == 'static' then local width = size * control.scale * control.ratio statics_width = statics_width + width min_content_width = min_content_width + width elseif control.sizing == 'dynamic' then min_content_width = min_content_width + size * control.scale * control.ratio_min max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio dynamic_units = dynamic_units + control.scale * control.ratio end end -- Hide & disable elements in the middle until we fit into available width if min_content_width > available_width then local i = math.ceil(#self.layout / 2 + 0.1) for a = 0, #self.layout - 1, 1 do i = i + (a * (a % 2 == 0 and 1 or -1)) local control = self.layout[i] if control.kind ~= 'gap' and control.kind ~= 'space' then control.hide = true if control.element then control.element.enabled = false end if control.sizing == 'static' then local width = size * control.scale * control.ratio min_content_width = min_content_width - width - spacing statics_width = statics_width - width - spacing elseif control.sizing == 'dynamic' then min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio dynamic_units = dynamic_units - control.scale * control.ratio end if min_content_width < available_width then break end end end end -- Lay out the elements local current_x = self.ax local width_for_dynamics = available_width - statics_width local space_width = (width_for_dynamics - max_dynamics_width) / spaces for c, control in ipairs(self.layout) do if not control.hide then local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio local width, height = 0, 0 if sizing == 'space' then if space_width > 0 then width = space_width end elseif sizing == 'static' then height = size * scale width = height * ratio elseif sizing == 'dynamic' then height = size * scale width = max_dynamics_width < width_for_dynamics and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units) end local bx = current_x + width if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end current_x = bx + spacing end end Elements:update_proximities() request_render() end function Controls:on_dispositions() self:reflow() end function Controls:on_display() self:update_dimensions() end function Controls:on_prop_border() self:update_dimensions() end function Controls:on_prop_fullormaxed() self:update_dimensions() end function Controls:on_timeline_enabled() self:update_dimensions() end return Controls