local Element = require('uosc_shared/elements/Element') ---@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string} ---@class Button : Element local Button = class(Element) ---@param id string ---@param props ButtonProps function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end ---@param id string ---@param props ButtonProps function Button:init(id, props) self.icon = props.icon self.active = props.active self.tooltip = props.tooltip self.badge = props.badge self.foreground = props.foreground or fg self.background = props.background or bg ---@type fun() self.on_click = props.on_click Element.init(self, id, props) end function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end function Button:handle_cursor_down() -- We delay the callback to next tick, otherwise we are risking race -- conditions as we are in the middle of event dispatching. -- For example, handler might add a menu to the end of the element stack, and that -- than picks up this click event we are in right now, and instantly closes itself. mp.add_timeout(0.01, self.on_click) end function Button:render() local visibility = self:get_visibility() if visibility <= 0 then return end if self.proximity_raw == 0 then cursor.on_primary_down = function() self:handle_cursor_down() end end local ass = assdraw.ass_new() local is_hover = self.proximity_raw == 0 local is_hover_or_active = is_hover or self.active local foreground = self.active and self.background or self.foreground local background = self.active and self.foreground or self.background -- Background if is_hover_or_active then ass:rect(self.ax, self.ay, self.bx, self.by, { color = self.active and background or foreground, radius = 2, opacity = visibility * (self.active and 1 or 0.3), }) end -- Tooltip on hover if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end -- Badge local icon_clip if self.badge then local badge_font_size = self.font_size * 0.6 local badge_opts = {size = badge_font_size, color = background, opacity = visibility} local badge_width = text_width(self.badge, badge_opts) local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93) local bx, by = self.bx - 1, self.by - 1 ass:rect(bx - width, by - height, bx, by, { color = foreground, radius = 2, opacity = visibility, border = self.active and 0 or 1, border_color = background, }) ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts) local clip_border = math.max(self.font_size / 20, 1) local clip_path = assdraw.ass_new() clip_path:round_rect_cw( math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3 ) icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')' end -- Icon local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2) ass:icon(x, y, self.font_size, self.icon, { color = foreground, border = self.active and 0 or options.text_border, border_color = background, opacity = visibility, clip = icon_clip, }) return ass end return Button