local Element = require('uosc_shared/elements/Element') ---@class BufferingIndicator : Element local BufferingIndicator = class(Element) function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end function BufferingIndicator:init() Element.init(self, 'buffer_indicator') self.ignores_menu = true self.enabled = false end function BufferingIndicator:decide_enabled() local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100 local player = state.core_idle and not state.eof_reached if self.enabled then if not player or (state.pause and not cache) then self.enabled = false end elseif player and cache and state.uncached_ranges then self.enabled = true end end function BufferingIndicator:on_prop_pause() self:decide_enabled() end function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end function BufferingIndicator:render() local ass = assdraw.ass_new() ass:rect(0, 0, display.width, display.height, {color = bg, opacity = 0.3}) local size = round(30 + math.min(display.width, display.height) / 10) local opacity = (Elements.menu and not Elements.menu.is_closing) and 0.3 or 0.8 ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity}) return ass end return BufferingIndicator